# -*- coding: utf-8 -*-

# Created on 01/11/2010

# Copyright (C) 2010  Sergio Rodrigo

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.

# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

import pygame

class TextRenderer:
    def __init__(self, fontName=None, fontSize=30):
        self.font = pygame.font.Font(fontName, fontSize)
        self.size = fontSize
 
    def render(self, screen, text, color, pos):
        text = unicode(text, "UTF-8")
        textRendered = self.font.render(text, 1, color)
        screen.blit(textRendered, pos)
        
    def getTextWidth(self, text):
        (width, _) = self.font.size(text)
        return width
    
    def getTextHeight(self, text):
        (_, height) = self.font.size(text)
        return height

# eof